This game was made from the existing IP of Super Trash Heroes, from Play West. As a team we were tasked with creating a game with an alternative genre to that of the original, a 2D side-scrolling beat ’em up, so we made a top down, 4 player, co-op game in the spirit of Left 4 Dead and Hotline Miami.

Utilising the existing assets, we made the enemies into playable characters with unique special attacks while keeping to the original theme of waste management through the collection of food and rubbish. The game also features a boss battle that was a way to round off the game and include a feature from the original game, in the form of a JCB Digger.

This project was a colaboration of multiple gameplay mechanincs, and we were tasked with making a 3D action-adventure platformer based around the gameplay mechanics made prior in the module.

Additional features were added after such as the cutscenes, boss fight and world exploration. The game is comprised of 2 unique levels, an overworld arena and a boss fight.

This was a team project where we were tasked with demaking a game in the style of the Atari 2600 and the game we demade was Overcooked. It features single and multiplayer modes and has many of the orignal game mechnics such as kitchen fires and multiple food orders.

The game can be downloaded for PC, here.

As part of a group project, this game is a maze-runner where the player collects eggs before they hatch into man eating turtles.

The cave is procdually generated and connects with prefabricated tiles. The turtles navigate with A* pathfinding based on the nodes for each floor tile.

The theme and idea of the project was given to us from the random game generator site and we were given: “A game where you banish turtles from the darkest of caves”.

The game can be downloaded for PC, here.

As continued development on this commercial product, I was part of the team that handled the implementation and changes made to the existing power up systems.

Many changes were made to keep the balance fair, while making the game engaging and enjoyable. While working in a large cohort, I handled the design changes our group wanted to make and organized meetings between the other design managers to make sure there was fewer conflicting additions that would overlap.

Group management between the cohort used Scrum development to pull multiple team’s work together and work over any code conflicts. My internal group soon adopted an Agile approach, and we were able to efficiently and quickly develop the systems we wanted in place while granting additional time for testing and bug fixing.

Circuit Breaker

The theme of the game jam was Transition and as a two-man team, we decided to create a rail movement game where the player jumps between lines to reach towers to restore the transmission strength.

The idea spanned from how circuit boards deliver a transmission within a PC, and how the signal would need boosting the further it travels.

This is one of the few projects that are made in Unreal Engine 4 but is mostly coded through the Blueprint visual coding style.

Tron

Made using a proprietary C++ engine, this game features three game modes including a local multiplayer mode for Tron, standard Snake and modified version of the standard Snake rule set.

This project was built up from a previous version of Snake and was repurposed to support multiplayer for the newer game modes.

The game can be dowloaded for PC, here.