This game was made from the existing IP of Super Trash Heroes, from Play West. As a team we were tasked with creating a game with an alternative genre to that of the original, a 2D side-scrolling beat ’em up, so we made a top down, 4 player, co-op game in the spirit of Left 4 Dead and Hotline Miami.

Utilising the existing assets, we made the enemies into playable characters with unique special attacks while keeping to the original theme of waste management through the collection of food and rubbish. The game also features a boss battle that was a way to round off the game and include a feature from the original game, in the form of a JCB Digger.

This was a team project where we were tasked with demaking a game in the style of the Atari 2600 and the game we demade was Overcooked. It features single and multiplayer modes and has many of the orignal game mechnics such as kitchen fires and multiple food orders.

The game can be downloaded for PC, here.

As part of a group project, this game is a maze-runner where the player collects eggs before they hatch into man eating turtles.

The cave is procdually generated and connects with prefabricated tiles. The turtles navigate with A* pathfinding based on the nodes for each floor tile.

The theme and idea of the project was given to us from the random game generator site and we were given: “A game where you banish turtles from the darkest of caves”.

The game can be downloaded for PC, here.

Circuit Breaker

The theme of the game jam was Transition and as a two-man team, we decided to create a rail movement game where the player jumps between lines to reach towers to restore the transmission strength.

The idea spanned from how circuit boards deliver a transmission within a PC, and how the signal would need boosting the further it travels.

This is one of the few projects that are made in Unreal Engine 4 but is mostly coded through the Blueprint visual coding style.