Space Station Escape

This was an assignment project utilising the Unreal Engine 4 along with its Blueprint visual coding. The set requirement were that: the level must take at least 2 minutes to complete, have basic interactions such as opening doors, physics based puzzles, platforming, use a gravity-gun (inspired by Half-Life 2) and be set on a space station.

With a larger focus on level design and gameplay mechanics, I created a Game Design Document to help outline the design choices and the original plan for the project. The document also covers unused aspects such as the game plot, thematic design, and inspirations.