As continued development on this commercial product, I was part of the team that handled the implementation and changes made to the existing power up systems.

Many changes were made to keep the balance fair, while making the game engaging and enjoyable. While working in a large cohort, I handled the design changes our group wanted to make and organized meetings between the other design managers to make sure there was fewer conflicting additions that would overlap.

Group management between the cohort used Scrum development to pull multiple team’s work together and work over any code conflicts. My internal group soon adopted an Agile approach, and we were able to efficiently and quickly develop the systems we wanted in place while granting additional time for testing and bug fixing.